using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace GDIdotNETgames
{
    public partial class FormAboutDialog : Form
    {
        private string _version = string.Empty;
        private string _rootPathname = string.Empty;

        public string Version
        {
            get { return _version; }
            set
            {
                _version = value;
                textBoxVersion.Text = _version;
            }
        }
        public string RootPathname
        {
            get { return _rootPathname; }
            set
            {
                _rootPathname = value;
                textBoxRootPath.Text = _rootPathname;
            }
        }

        public FormAboutDialog()
        {
            InitializeComponent();
        }

        private void buttonOK_Click(object sender, EventArgs e)
        {
            Close();
        }
    }
}